Who's the ghost with the most? This game of quick reflexes and steady nerves lets you find out.
As a party favor, let each guest keep her ghost—and pennies.
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Before the party, make ghosts by draping a piece of paper towel around a small ball, such as a Superball (or in a pinch, a wadded-up paper towel). Cinch the towel around the ball and secure with one end of a 2-foot length of yarn.
Have guests draw a face on their ghosts with markers.
At the start of the game, each player is given ten pennies. Choose one person to be the goblin. The other players lay their ghosts on the large paper circle and hold on to the yarn leash. The goblin holds the funnel, upside down, at least 2 feet above the circle.
The goblin chooses two numbers on a die, announces them to the group, then rolls. If either of the chosen numbers appears, the players try to pull their ghosts out of the circle before the goblin can slam the funnel down over them. If a player is caught, he must give the goblin a penny. If the chosen numbers do not appear, but the players panic and yank their ghosts out of the circle anyway, it's another penny to the goblin. The goblin, for his part, is allowed to fake a funnel slam, but if he touches any ghost, he must shell out a penny to each player. After three rolls of the die, the next player takes over as goblin. Play is over when one player runs out of pennies. The player with the most coins wins.